Everything you need to manage production tasks in real-time, and seamlessly transfer and integrate bulk audio assets to streamline your workflow — all within one easy-to-use platform.
Created for game developers, by game audio professionals.
All text-to-speech (TTS) generated on the platform can be used freely by users, both during the pre-production stage and for released titles.
Scenes from the game including voices produced in Speechless can always be used free of charge also in trailers and paid advertising. However. you can not record any content specifically to be used for paid advertising outside the game for the equity rates we use. That will be a separate recording session with a usage cost depending on how it will be used.
Speechless natively supports quick cloning with ElevenLabs directly in the platform. Any assets uploaded must be cleared for AI voice cloning or purchased through the platform.
Session rates vary depending on the game title’s budget. They come in three sizes:
Micro (game budget <0.5M EUR) €262/hour + game title buyout €262 (once per actor per game)
Indie (game budget 0.5-5M EUR) €300/hour + game title buyout €300 (once per actor per game)
AAA (game budget >5M EUR) €450/hour + game title buyout €450 (once per actor per game)
We compensate the voice talents according to Equity rates.
We support import of scripts via Excel, CSV or Google Sheets.
Speechless supports projects with several million lines and audio files. Track lines between languages easily and generate TTS in bulk with a click of a button.