Session rates vary depending on the game title’s budget. They come in three sizes:
Micro (game budget <0.5M EUR) €262/hour + game title buyout €262 (once per actor per game)
Indie (game budget 0.5-5M EUR) €300/hour + game title buyout €300 (once per actor per game)
AAA (game budget >5M EUR) €450/hour + game title buyout €450 (once per actor per game)
We compensate the voice talents according to Equity rates.
Our "starter" plan is free to use. Simply sign-up and you'll be granted the "starter" plan.
You can contact us at email@example.com
Speechless works well with all web browsers, but we recommend using Chrome.
Yes, if you have admin access you can kick any collaborators and also revoke invites that have been sent.
Data is sent encrypted (from your browser to our server) over TLS (transport layer security). The database is encrypted with AES256 (advanced encryption standard). Our servers are hosted on Google Cloud Platform.
Yes, with our custom plan you can choose to activate 2-factor authorization.
Yes, you can track all changes that are made within Speechless. Both script and audio.
You will receive an email with a link. Follow the instructions and you will be added to the project.
Yes, based on your subscription plan you will be granted a number of seats. Please check our pricing apge for more info.
Send an email to firstname.lastname@example.org and we'll cancel your subscription to not renew.
You can create as many projects as you would like under each of your game titles.
When you've registered on the platform, you can create new game projects by selecting the top left menu and selecting "+ new game".
All text-to-speech (TTS) generated on the platform can be used freely by users, both during the pre-production stage and for released titles.
Scenes from the game including voices produced in Speechless can always be used free of charge also in trailers and paid advertising. However. you can not record any content specifically to be used for paid advertising outside the game for the equity rates we use. That will be a separate recording session with a usage cost depending on how it will be used.
Speechless natively supports quick cloning with ElevenLabs directly in the platform. Any assets uploaded must be cleared for AI voice cloning or purchased through the platform.
We support import of scripts via Excel, CSV and Google Sheets.
Speechless supports projects with several million lines and audio files. Track lines between languages easily and generate TTS in bulk with a click of a button.
We follow UK Equity rate recommendations and they vary depending on the client’s budget size. They come in three sizes: Micro, Indie and AAA.
Micro = €210/hour.
Indie = €240/hour.
AAA = €360/hour.
Additionally, there’s a buyout fee that’s added on top of your rate that is the same as the first hour. So for a AAA game that would be an additional €360 on top of the hourly rate.
Still got questions?